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Senior Member
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六月八日
- devs are not planning to reduce the amount of polygons on tank hulls and
turrets in connection with the planned physics tank turning on their back
(SS: tank turns on its back – you need to model its bottom properly = more
polygons overall) – quite the contrary in fact
即使未來會引入翻車功能,製作組不打算減低戰車模型的多邊型數目,反而會增多。
六月九日
- you hear the sounds not from the spot where your tank is, but where your
camera is: that’s why you can’t hear the sound of your own shooting when in
arty satellite view, because the camera is high away from your vehicle
能聽到的聲音是以攝影機在的位置為準,所以在SPG的衛星模式下聽不到自己的砲聲
- even if you bought the Superpershing in discount (for less than it costs
now), you will still be able to sell it for full price
即使超潘是特價購入,還是可以原價退還。
六月十日
- you will be able to sell Superpershing for gold after it gets changed, so
players have the opportunity to try it out
如果相信WG的話就去買台超潘玩吧,反正以後可以賣。
- Garage battles most likely won’t come in 2013
車庫模式今年大概不會出現
- tracks have various armor thickness, which doesn’t directly depend on
vehicle weight and type of the vehicle
履帶有不同的裝甲厚度,這個數字和車重/車種不直接相關
- toughness of tracks (SS: and it’s not clear, whether hitpoints, armor, or
simply module thickness are meant here, even to the player asking) is 3 times
bigger in the center of the tracks module than on its edges, it’s connected
with the fact that a loss of one supporting wheel is not as critical as a
loss of a roadwheel)
履帶中央的強度(不知道問的是模組血量、裝甲強度還是單純的物體深度)是邊緣的三倍
,原因是路輪受損比頂支輪受損嚴重得多。
- the reason of 50 meter automatic detection distance is somewhat realistic:
at this distance, the infantry supporting the tanks can hear another tank and
warn the tank crew. However, as SerB states: “want realism? join the army”
50m強制開光是因為伴隨步兵在這個距離可以聽到其他戰車且警告友方。
不過SerB還是表示「追求真實,國軍人才招募中心歡迎您」。
Vallter explains camouflage:
Camouflage bonus as a result of using camo net and camouflage was multiplied
on the camouflage value of the given tank. This resulted in the situation
when the tank with good camouflage (i.e. tanks of average size) enjoyed more
advantages – for instance, if camouflageof the tank was 30% (relative value)
and together with the camo net it made the following 30% * 1.25 = 37.5% –
7.5% difference. At the same time tanks with bad camouflage (i.e. tanks of a
big size) this effect was very insignificant. – when the tank had 5%
camouflage, together with camo net it made 5% * 1.25 = 6.25% – 1.25%
difference. The coefficient from camo net and camouflage itself was equal for
all vehicles – 1.25 and 1.05 respectively.
Bonus to camouflage from camo net and camouflage will now (starting from 8.6)
be added to the camoflage value of that tank. In other words, camouflage and
camo net use will provide a fixed bonus to the vehicle’s camouflage, which
doesn’t depend on tank’s parameter but depending on the type of the
vehicle. Due to the fact that during summarizing, old camo net and camouflage
coefficients (+25% and +5%) would have influenced more – for instance, for
the tank with 30%camouflage and camo net the overall rate would have been 30%
+ 25% = 55%, their value has been degraded and distinguished by types of
vehicles – SPG and HT acquire a small bonus, LT and MT – average bonus, and
TDs – a big bonus (the camo net bonus is still bigger than simply a bonus
from camouflage – i.e. bonus from camo net for SPGs and HT is greater than
bonus from camouflage for TDs).
大意:現行的隱蔽系統是相乘(基本值*偽裝網*迷彩),基本值受車的尺寸影響,
大車的效果不好。
8.6會改為相加(基本值+偽裝網+迷彩),基本值改為受車種影響,TD>LT=MT>HT=SPG
六月十一日
- the tracks “toughness” (SS: earlier it was confirmed it’s 3x as high in
the center of the tracks than on the edges) doesn’t refer to track armor,
but hitpoints (Maus example: the track edges have cca 200hp, but their center
has 600hp), the “center” counts approximately as the part with the
roadwheels in the middle, basically from the point where the track touch the
ground to the point where they get up again
續昨天:履帶的「強度」指的是零件血量,「中央」指的是路輪部分,差不多是履帶接地
的範圍。中央的血量是邊緣的三倍,例如鼠式履帶邊緣大約是200HP,中間是600。
- when the new fire extinguisher mechanism is implemented, there will be no
possibility to active the extinguisher manually
新起火機制實施後無法手動按消耗品滅火
- shell impact angle doesn’t influence the penetration, when it comes to
tracks module armor
當打中履帶的時候,砲彈命中角度不影響穿甲深度。
- in 0.8.6, the distance you can hear the sound of tanks rolling will be set
to 150 meters, currently it’s less
8.6其他戰車可以被聽到的範圍會調整到150,目前比這個數字小
- there are currently no plans to fix the issue, where – when hidden behind
a wreck or something – the enemy target doesn’t light the silhouette
properly
目前不打算修正「躲在殘骸後方時無法正確顯示敵方輪廓」的問題
- it’s possible that the WoWp function, where before the battle you can
compare your machines to those of the enemy will be implemented to WoT also
未來可能引入WoWP在開戰倒數的時候比較敵我車體性能的功能
(不過WOWP在比較的時候可以知道敵方機體有沒有完改.....)
六月十二日
- the repair speed of a tank doesn’t depend on the number of the crew, but on the average crew repair skill (SS: in other words, tanks with 4 crewmembers with 100 percent repair skill don’t repair faster than tanks with 5 crewmembers and 100 percent repair skill)
修理的速度和乘員數量沒關係,而是和修理技能的平均等級有關(SS:換句話說,四個100%的組員不會修的比五個100%組員快)
- detailed collision model (with armor thickness etc.) will be implemented into the hangar, internal modules location indicator in hangar won’t be implemented however, specific values about what distance the vehicle is spotted on also won’t be implemented
以後車庫將可以看到坦克詳細的裝甲厚度模型,不過不會顯示坦克各個零件模塊位置和隱蔽係數
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官方對於系統的解釋 我是持保留態度 有些事在實際上與官方解釋不同
不知道什麼是車庫模式
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