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rainthink
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加入日期: Oct 2008
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文章: 572


最近成員的活動情況



最近台灣隊的日產曲線

活動成員數下降 雖然對於日產分數沒有直接影響
(應該是很多成員都提升硬體設備)

新的Project Core難度與影響系統穩定
所帶來加入成員減少的問題
要想辦法再處理

可能還得加上很多隱性的因素...
金融經濟風暴與電費上漲...
     
      
__________________

此文章於 2008-12-07 06:44 AM 被 rainthink 編輯.
舊 2008-12-07, 06:42 AM #2531
回應時引用此文章
rainthink離線中  
SNOOPYTRAVELER
Major Member
 

加入日期: Oct 2004
文章: 128

# Windows GPU Console Edition #################################################
###############################################################################

Folding@Home Client Version 6.20r1

http://folding.stanford.edu

###############################################################################
###############################################################################

Launch directory: D:\Documents and Settings\T.W.N TIME TRAVELER\Application Data\Folding@home-gpu


[01:17:01] - Ask before connecting: No
[01:17:01] - User name: T.W.N_TIME_TRAVELER (Team 31403)
[01:17:01] - User ID: 62B0250C5AA4179F
[01:17:01] - Machine ID: 2
[01:17:01]
[01:17:01] Loaded queue successfully.
[01:17:01] Initialization complete
[01:17:01]
[01:17:01] + Processing work unit
[01:17:01] Core required: FahCore_11.exe
[01:17:01] Core not found.
[01:17:01] - Core is not present or corrupted.
[01:17:01] - Attempting to download new core...
[01:17:01] + Downloading new core: FahCore_11.exe
[01:17:03] + 10240 bytes downloaded
[01:17:03] + 20480 bytes downloaded
[01:17:04] + 30720 bytes downloaded
[01:17:05] + 40960 bytes downloaded
[01:17:05] + 51200 bytes downloaded
[01:17:05] + 61440 bytes downloaded
[01:17:06] + 71680 bytes downloaded
[01:17:06] + 81920 bytes downloaded
[01:17:06] + 92160 bytes downloaded
[01:17:06] + 102400 bytes downloaded
[01:17:07] + 112640 bytes downloaded
[01:17:07] + 122880 bytes downloaded
[01:17:07] + 133120 bytes downloaded
[01:17:08] + 143360 bytes downloaded
[01:17:08] + 153600 bytes downloaded
[01:17:09] + 163840 bytes downloaded
[01:17:09] + 174080 bytes downloaded
[01:17:10] + 184320 bytes downloaded
[01:17:10] + 194560 bytes downloaded
[01:17:10] + 204800 bytes downloaded
[01:17:11] + 215040 bytes downloaded
[01:17:11] + 225280 bytes downloaded
[01:17:11] + 235520 bytes downloaded
[01:17:11] + 245760 bytes downloaded
[01:17:12] + 256000 bytes downloaded
[01:17:12] + 266240 bytes downloaded
[01:17:12] + 276480 bytes downloaded
[01:17:12] + 286720 bytes downloaded
[01:17:12] + 296960 bytes downloaded
[01:17:12] + 307200 bytes downloaded
[01:17:13] + 317440 bytes downloaded
[01:17:13] + 327680 bytes downloaded
[01:17:13] + 337920 bytes downloaded
[01:17:14] + 348160 bytes downloaded
[01:17:14] + 358400 bytes downloaded
[01:17:15] + 368640 bytes downloaded
[01:17:15] + 378880 bytes downloaded
[01:17:15] + 389120 bytes downloaded
[01:17:16] + 399360 bytes downloaded
[01:17:17] + 409600 bytes downloaded
[01:17:17] + 419840 bytes downloaded
[01:17:17] + 430080 bytes downloaded
[01:17:17] + 440320 bytes downloaded
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[01:17:18] + 460800 bytes downloaded
[01:17:18] + 471040 bytes downloaded
[01:17:18] + 481280 bytes downloaded
[01:17:19] + 491520 bytes downloaded
[01:17:19] + 501760 bytes downloaded
[01:17:19] + 512000 bytes downloaded
[01:17:19] + 522240 bytes downloaded
[01:17:20] + 532480 bytes downloaded
[01:17:20] + 542720 bytes downloaded
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[01:17:21] + 563200 bytes downloaded
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[01:17:22] + 583680 bytes downloaded
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[01:17:24] + 614400 bytes downloaded
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[01:17:25] + 634880 bytes downloaded
[01:17:25] + 645120 bytes downloaded
[01:17:26] + 655360 bytes downloaded
[01:17:26] + 665600 bytes downloaded
[01:17:27] + 675840 bytes downloaded
[01:17:28] + 686080 bytes downloaded
[01:17:28] + 696320 bytes downloaded
[01:17:29] + 706560 bytes downloaded
[01:17:29] + 716800 bytes downloaded
[01:17:30] + 727040 bytes downloaded
[01:17:30] + 737280 bytes downloaded
[01:17:30] + 747520 bytes downloaded
[01:17:31] + 757760 bytes downloaded
[01:17:32] + 768000 bytes downloaded
[01:17:32] + 778240 bytes downloaded
[01:17:33] + 788480 bytes downloaded
[01:17:33] + 798720 bytes downloaded
[01:17:33] + 808960 bytes downloaded
[01:17:34] + 819200 bytes downloaded
[01:17:34] + 829440 bytes downloaded
[01:17:34] + 839680 bytes downloaded
[01:17:35] + 849920 bytes downloaded
[01:17:35] + 860160 bytes downloaded
[01:17:35] + 870400 bytes downloaded
[01:17:35] + 880640 bytes downloaded
[01:17:36] + 890880 bytes downloaded
[01:17:36] + 901120 bytes downloaded
[01:17:37] + 911360 bytes downloaded
[01:17:37] + 921600 bytes downloaded
[01:17:38] + 931840 bytes downloaded
[01:17:38] + 942080 bytes downloaded
[01:17:38] + 952320 bytes downloaded
[01:17:38] + 954612 bytes downloaded
[01:17:38] Verifying core Core_11.fah...
[01:17:38] Signature is VALID
[01:17:38]
[01:17:38] Trying to unzip core FahCore_11.exe
[01:17:39] Decompressed FahCore_11.exe (3719168 bytes) successfully
[01:17:44] + Core successfully engaged
[01:17:49]
[01:17:49] + Processing work unit
[01:17:49] Core required: FahCore_11.exe
[01:17:49] Core found.
[01:17:49] Working on queue slot 01 [December 7 01:17:49 UTC]
[01:17:49] + Working ...
[01:17:50]
[01:17:50] *------------------------------*
[01:17:50] Folding@Home GPU Core - Beta
[01:17:50] Version 1.18 (Mon Oct 13 11:11:30 PDT 2008)
[01:17:50]
[01:17:50] Compiler : Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 14.00.50727.762 for 80x86
[01:17:50] Build host: amoeba
[01:17:50] Board Type: AMD
[01:17:50] Core :
[01:17:50] Preparing to commence simulation
[01:17:50] - Looking at optimizations...
[01:17:50] - Files status OK
[01:17:50] - Expanded 68576 -> 357580 (decompressed 521.4 percent)
[01:17:50] Called DecompressByteArray: compressed_data_size=68576 data_size=357580, decompressed_data_size=357580 diff=0
[01:17:50] - Digital signature verified
[01:17:50]
[01:17:50] Project: 5745 (Run 1, Clone 19, Gen 28)
[01:17:50]
[01:17:50] Assembly optimizations on if available.
[01:17:50] Entering M.D.
[01:17:56] Will resume from checkpoint file
[01:17:56] Working on Protein
[01:17:56] Client config found, loading data.
[01:17:57] Starting GUI Server
[01:18:06] Resuming from checkpoint
[01:18:06] Verified work/wudata_01.log
[01:18:06] Verified work/wudata_01.edr
[01:18:06] Verified work/wudata_01.xtc
[01:18:06] Completed 1%


以上是第1次使用GPU版本的狀況。可是無法使用F@H Viewer,不過FahSpy運作正常。
FahSpy並未顯示出PPD或PPH值。
以下是我收到的第1個WU
Configuration:not defined (press "Edit folder")
Project number: 5745 (1-19-28)
Work unit: p5745_proL_ff96_330K
WU size: 67.0 KB
WU result:
Credit: 384
Frames: 0
Core: TINKER
Server IP: 171.64.65.102
PPH (points per hour):
PPD (points per day):
Avg time per step:
Client.cfg:
Completed: 2%
 
__________________

Follow your dream wherever it leads
Don't be distracted by less worthy needs....
Shelter it,nourish it ,help it to grow.
Let your heart hold it down deep
Where dreams go.
Follow your dream pursue it with haste;
Life is too precious,too fleeting to waste....
Be faithful,be loyal,
Then all your life through the dream that you follow
will keep coming true.
舊 2008-12-07, 09:34 AM #2532
回應時引用此文章
SNOOPYTRAVELER離線中  
SNOOPYTRAVELER
Major Member
 

加入日期: Oct 2004
文章: 128
再度更正,以下是新得到得資料。
Configuration: not defined (press "Edit folder")
Project number: 5745 (1-19-28)
Work unit: p5745_proL_ff96_330K
WU size: 67.0 KB
WU result:
Credit: 384
Frames: 0
Core: TINKER
Server IP: 171.64.65.102
PPH (points per hour): 29.86
PPD (points per day): 717
Avg time per step: 0:07:43
Client.cfg:
Completed: 4%
__________________

Follow your dream wherever it leads
Don't be distracted by less worthy needs....
Shelter it,nourish it ,help it to grow.
Let your heart hold it down deep
Where dreams go.
Follow your dream pursue it with haste;
Life is too precious,too fleeting to waste....
Be faithful,be loyal,
Then all your life through the dream that you follow
will keep coming true.
舊 2008-12-07, 09:46 AM #2533
回應時引用此文章
SNOOPYTRAVELER離線中  
ExtremeTech
Elite Member
 
ExtremeTech的大頭照
 

加入日期: Nov 2002
您的住址: 不正常人類研究中心
文章: 6,324
引用:
作者Raziel
論產分,暫時大概沒比它高的專案.



這點我有異議!

單位算法不一樣,不可以直接拿分數來比較

硬是要比的話,應該拿Boinc計算的分數,才可以跟F@H 1:1在比較

(所以我的簽名檔也只列Boinc的計分)
舊 2008-12-07, 11:04 AM #2534
回應時引用此文章
ExtremeTech離線中  
rainthink
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加入日期: Oct 2008
您的住址: 高雄市
文章: 572
今天在寫稿說明Folding@Home在台灣的故事

寫到後來 想起源起的推廣 是在PS3

於是又回過頭去研究Cell處理器(Power PC為基礎)
(8+1核心)3.2GHZ

才真正了解到當時美國對於Cell處理器非常敏感的原因

因為是由東芝/Sony/IBM共同開發

而這處理器的等級其實算是與伺服器相當了

就以當時同一時間Intel的Xeon可能還無法比擬

所以如果用在軍事方面是很可怕的

也讓我想起一篇美國工程教授的報導 他一口氣買了八台PS3

自己做串聯處理起來 運算性能跟超級電腦來比非常接近了

然而近期Cell Be的推出 雙精度的計算更是前一代的五倍以上

讓我想到 如果有出Cell Be的主機板 配上GPU

不管是4870*2或是未來的GTX280*2 可能會是非常恐怖的
運算器...F@H的日產量...該不知道會變成多恐怖...

(敲頭! 小子 Cell是拿來做伺服器用的 別再幻想了 醒醒吧)
__________________
舊 2008-12-07, 02:44 PM #2535
回應時引用此文章
rainthink離線中  
MozoUser
*停權中*
 

加入日期: Nov 2001
文章: 51
VISTA 64 怪現象

VISTA很奇怪,愈跑愈慢
重開機後,又會恢復正常!
原本SMP可以跑2500,GPU可以跑4600∼5100,但是連續跑2天後,SMP只剩下1900,GPU只剩4400∼4800,都拉拉不起來,重開機,一切又恢復正常!

按照我寫程式的經驗推論,應該是記憶配置很差,愈用片段愈多!

有辦法拿到source code嗎?

此文章於 2008-12-07 03:19 PM 被 MozoUser 編輯.
舊 2008-12-07, 03:14 PM #2536
回應時引用此文章
MozoUser離線中  
MozoUser
*停權中*
 

加入日期: Nov 2001
文章: 51
關閉Aero, 用windows classic,現在SMP可以跑2800,5015(480)用 GPU可以跑5200,有差哦!
舊 2008-12-07, 03:36 PM #2537
回應時引用此文章
MozoUser離線中  
Ruark8263
*停權中*
 
Ruark8263的大頭照
 

加入日期: Aug 2008
文章: 615
引用:
作者rainthink
今天在寫稿說明Folding@Home在台灣的故事

寫到後來 想起源起的推廣 是在PS3

於是又回過頭去研究Cell處理器(Power PC為基礎)
(8+1核心)3.2GHZ

才真正了解到當時美國對於Cell處理器非常敏感的原因

因為是由東芝/Sony/IBM共同開發

而這處理器的等級其實算是與伺服器相當了

就以當時同一時間Intel的Xeon可能還無法比擬

所以如果用在軍事方面是很可怕的

也讓我想起一篇美國工程教授的報導 他一口氣買了八台PS3

自己做串聯處理起來 運算性能跟超級電腦來比非常接近了

然而近期Cell Be的推出 雙精度的計算更是前一代的五倍以上

讓我想到 如果有出Cell Be的主機板 配上GPU

不管是4870*2或是未來的GTX280*2 可能會是非常恐怖的
運算器...F@H的日產量...該不知道會變成多恐怖...

(敲頭! 小子 Cell是拿來做伺服器用的 別再幻想了 醒醒吧)


如果要作大量的平行計算,小弟以為GPGPU才是王道.法國現在有一台超級電腦,就是
使用了一百多片GTX280所組成.
http://www.digitalwall.com/scripts/...pr.asp?UID=7026

http://www.50fs.tw/fstw/news/tonews.action?n=10157

http://www.oc.com.tw/readvarticlen.asp?id=14148

此文章於 2008-12-07 04:28 PM 被 Ruark8263 編輯.
舊 2008-12-07, 04:23 PM #2538
回應時引用此文章
Ruark8263離線中  
Raziel
Elite Member
 
Raziel的大頭照
 

加入日期: Dec 2006
您的住址: Taipei
文章: 8,344
引用:
作者ExtremeTech
這點我有異議!

單位算法不一樣,不可以直接拿分數來比較

硬是要比的話,應該拿Boinc計算的分數,才可以跟F@H 1:1在比較

(所以我的簽名檔也只列Boinc的計分)

不同程式當然不能直接比較,未必會是1:1的對價關係. 但只是要指出WCG是一個很好的備案.

尤其是相較SMP出現許多的問題與要求下. 局勢沒大改變之前,個人覺得F@H僅用GPU來跑即可.

引用:
作者MozoUser
VISTA很奇怪,愈跑愈慢
重開機後,又會恢復正常!
原本SMP可以跑2500,GPU可以跑4600∼5100,但是連續跑2天後,SMP只剩下1900,GPU只剩4400∼4800,都拉拉不起來,重開機,一切又恢復正常!

按照我寫程式的經驗推論,應該是記憶配置很差,愈用片段愈多!

有辦法拿到source code嗎?

Sorry, 請參照官網FAQ. F@H 相關server or client source code 都不會提供.
舊 2008-12-07, 04:47 PM #2539
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Raziel離線中  
shitking
Amateur Member
 

加入日期: Apr 2002
文章: 37

全球60強: 達成
__________________
舊 2008-12-07, 05:37 PM #2540
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